15 research outputs found

    Validating and improving the correction of ocular artifacts in electro-encephalography

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    For modern applications of electro-encephalography, including brain computer interfaces and single-trial Event Related Potential detection, it is becoming increasingly important that artifacts are accurately removed from a recorded electro-encephalogram (EEG) without affecting the part of the EEG that reflects cerebral activity. Ocular artifacts are caused by movement of the eyes and the eyelids. They occur frequently in the raw EEG and are often the most prominent artifacts in EEG recordings. Their accurate removal is therefore an important procedure in nearly all electro-encephalographic research. As a result of this, a considerable number of ocular artifact correction methods have been introduced over the past decades. A selection of these methods, which contains some of the most frequently used correction methods, is given in Section 1.5. When two different correction methods are applied to the same raw EEG, this usually results in two different corrected EEGs. A measure for the accuracy of correction should indicate how well each of these corrected EEGs recovers the part of the raw EEG that truly reflects cerebral activity. The fact that this accuracy cannot be determined directly from a raw EEG is intrinsic to the need for artifact removal. If, based on a raw EEG, it would be possible to derive an exact reference on what the corrected EEG should be, then there would not be any need for adequate artifact correction methods. Estimating the accuracy of correction methods is mostly done either by using models to simulate EEGs and artifacts, or by manipulating the experimental data in such a way that the effects of artifacts to the raw EEG can be isolated. In this thesis, modeling of EEG and artifact is used to validate correction methods based on simulated data. A new correction method is introduced which, unlike all existing methods, uses a camera to monitor eye(lid) movements as a basis for ocular artifact correction. The simulated data is used to estimate the accuracy of this new correction method and to compare it against the estimated accuracy of existing correction methods. The results of this comparison suggest that the new method significantly increases correction accuracy compared to the other methods. Next, an experiment is performed, based on which the accuracy of correction can be estimated on raw EEGs. Results on this experimental data comply very well with the results on the simulated data. It is therefore concluded that using a camera during EEG recordings provides valuable extra information that can be used in the process of ocular artifact correction. In Chapter 2, a model is introduced that assists in estimating the accuracy of eye movement artifacts for simulated EEG recordings. This model simulates EEG and eye movement artifacts simultaneously. For this, the model uses a realistic representation of the head, multiple dipoles to model cerebral and ocular electrical activity, and the boundary element method to calculate changes in electrical potential at different positions on the scalp. With the model, it is possible to simulate different data sets as if they are recorded using different electrode configurations. Signal to noise ratios are used to assess the accuracy of these six correction methods for various electrode configurations before and after applying six different correction methods. Results show that out of the six methods, second order blind identification, SOBI, and multiple linear regression, MLR, correct most accurately overall as they achieve the highest rise in signal to noise ratio. The occurrence of ocular artifacts is linked to changes in eyeball orientation. In Chapter 2 an eye tracker is used to record pupil position, which is closely linked to eyeball orientation. The pupil position information is used in the model to simulate eye movements. Recognizing the potential benefit of using an eye tracker not only for simulations, but also for correction, Chapter 3 introduces an eye movement artifact correction method that exploits the pupil position information that is provided by an eye tracker. Other correction methods use the electrooculogram (EOG) and/or the EEG to estimate ocular artifacts. Because both the EEG and the EOG recordings are susceptive to cerebral activity as well as to ocular activity, these other methods are at risk of overcorrecting the raw EEG. Pupil position information provides a reference that is linked to the ocular artifact in the EEG but that cannot be affected by cerebral activity, and as a result the new correction method avoids having to solve traditionally problematic issues like forward/backward propagation and evaluating the accuracy of component extraction. By using both simulated and experimental data, it is determined how pupil position influences the raw EEG and it is found that this relation is linear or quadratic. A Kalman filter is used for tuning of the parameters that specify the relation. On simulated data, the new method performs very well, resulting in an SNR after correction of over 10 dB for various patterns of eye movements. When compared to the three methods that performed best in the evaluation of Chapter 2, only the SOBI method which performed best in that evaluation shows similar results for some of the eye movement patterns. However, a serious limitation of the correction method is its inability to correct blink artifacts. In order to increase the variety of applications for which the new method can be used, the new correction should be improved in a way that enables it to correct the raw EEG for blinking artifacts. Chapter 4 deals with implementing such improvements based on the idea that a more advanced eye-tracker should be able to detect both the pupil position and the eyelid position. The improved eye tracker-based ocular artifact correction method is named EYE. Driven by some practical limitations regarding the eye tracking device currently available to us, an alternative way to estimate eyelid position is suggested, based on an EOG recorded above one eye. The EYE method can be used with both the eye tracker information or with the EOG substitute. On simulated data, accuracy of the EYE method is estimated using the EOGbased eyelid reference. This accuracy is again compared against the six other correction methods. Two different SNR-based measures of accuracy are proposed. One of these quantifies the correction of the entire simulated data set and the other focuses on those segments containing simulated blinking artifacts. After applying EYE, an average SNR of at least 9 dB for both these measures is achieved. This implies that the power of the corrected signal is at least eight times the power of the remaining noise. The simulated data sets contain a wide range of eye movements and blink frequencies. For almost all of these data sets, 16 out of 20, the correction results for EYE are better than for any of the other evaluated correction method. On experimental data, the EYE method appears to adequately correct for ocular artifacts as well. As the detection of eyelid position from the EOG is in principle inferior to the detection of eyelid position with the use of an eye tracker, these results should also be considered as an indicator of even higher accuracies that could be obtained with a more advanced eye tracker. Considering the simplicity of the MLR method, this method also performs remarkably well, which may explain why EOG-based regression is still often used for correction. In Chapter 5, the simulation model of Chapter 2 is put aside and, alternatively, experimentally recorded data is manipulated in a way that correction inaccuracies can be highlighted. Correction accuracies of eight correction methods, including EYE, are estimated based on data that are recorded during stop-signal tasks. In the analysis of these tasks it is essential that ocular artifacts are adequately removed because the task-related ERPs, are located mostly at frontal electrode positions and are low-amplitude. These data are corrected and subsequently evaluated. For the eight methods, the overall ranking of estimated accuracy in Figure 5.3, corresponds very well with the correction accuracy of these methods on simulated data as was found in Chapter 4. In a single-trial correction comparison, results suggest that the EYE corrected EEG, is not susceptible to overcorrection, whereas the other corrected EEGs are

    Overview of VideoCLEF 2009: New perspectives on speech-based multimedia content enrichment

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    VideoCLEF 2009 offered three tasks related to enriching video content for improved multimedia access in a multilingual environment. For each task, video data (Dutch-language television, predominantly documentaries) accompanied by speech recognition transcripts were provided. The Subject Classification Task involved automatic tagging of videos with subject theme labels. The best performance was achieved by approaching subject tagging as an information retrieval task and using both speech recognition transcripts and archival metadata. Alternatively, classifiers were trained using either the training data provided or data collected from Wikipedia or via general Web search. The Affect Task involved detecting narrative peaks, defined as points where viewers perceive heightened dramatic tension. The task was carried out on the “Beeldenstorm” collection containing 45 short-form documentaries on the visual arts. The best runs exploited affective vocabulary and audience directed speech. Other approaches included using topic changes, elevated speaking pitch, increased speaking intensity and radical visual changes. The Linking Task, also called “Finding Related Resources Across Languages,” involved linking video to material on the same subject in a different language. Participants were provided with a list of multimedia anchors (short video segments) in the Dutch-language “Beeldenstorm” collection and were expected to return target pages drawn from English-language Wikipedia. The best performing methods used the transcript of the speech spoken during the multimedia anchor to build a query to search an index of the Dutch language Wikipedia. The Dutch Wikipedia pages returned were used to identify related English pages. Participants also experimented with pseudo-relevance feedback, query translation and methods that targeted proper names

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    Children's haptic experiences of tangible artifacts varying in hardness

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    In this paper we describe our investigations on the role of material hardness in the haptic experience of tangible artifacts. Without seeing the artifacts children had to rank their experience on a scale of two antonyms while touching and holding these artifacts. In this experiment it was shown that children have no problem ranking hardness. Two groups could be identified: soft artifacts were found to be cute, speedy and warm, e.g., and hard artifacts boring, sad and old-fashioned. We think that paying attention to this factor in the design of tangible user interfaces for children can improve their experience

    A model-based objective evaluation of eye movement correction in EEG recordings

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    We present a method to quantitatively and objectively compare algorithms for correction of eye movement artifacts in a simulated ongoing electroencephalographic signal (EEG). A realistic model of the human head is used, together with eye tracker data, to generate a data set in which potentials of ocular and cerebral origin are simulated. This approach bypasses the common problem of brain-potential contaminated electro-oculographic signals (EOGs), when monitoring or simulating eye movements. The data are simulated for five different EEG electrode configurations combined with four different EOG electrode configurations. In order to objectively compare correction performance for six algorithms, listed in Table III, we determine the signal to noise ratio of the EEG before and after artifact correction. A score indicating correction performance is derived, and for each EEG configuration the optimal correction algorithm and the optimal number of EOG electrodes are determined. In general, the second-order blind identification correction algorithm in combination with 6 EOG electrodes performs best for all EEG configurations evaluated on the simulated data

    Using an eye tracker for accurate eye movement artifact correction

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    We present a new method to correct eye movement artifacts in electroencephalogram (EEG) data. By using an eye tracker, whose data cannot be corrupted by any electrophysiological signals, an accurate method for correction is developed. The eye-tracker data is used in a Kalman filter to estimate which part of the EEG is of ocular origin. The main assumptions for optimal correction are summed and their validity is proven. The eye-tracker-based correction method is objectively evaluated on simulated data of four different types of eye movements and visually evaluated on experimental data. Results are compared to three established correction methods: regression, principal component analysis, and second-order blind identification. A comparison of signal to noise ratio after correction by these methods is given in Table II and shows that our method is consistently superior to the other three methods, often by a large margin. The use of a reference signal without electrophysiological influences, as provided by an eye tracker, is essential to achieve optimal eye movement artifact removal

    Using an eye tracker for accurate eye movement artifact correction

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    We present a new method to correct eye movement artifacts in electroencephalogram (EEG) data. By using an eye tracker, whose data cannot be corrupted by any electrophysiological signals, an accurate method for correction is developed. The eye-tracker data is used in a Kalman filter to estimate which part of the EEG is of ocular origin. The main assumptions for optimal correction are summed and their validity is proven. The eye-tracker-based correction method is objectively evaluated on simulated data of four different types of eye movements and visually evaluated on experimental data. Results are compared to three established correction methods: regression, principal component analysis, and second-order blind identification. A comparison of signal to noise ratio after correction by these methods is given in Table II and shows that our method is consistently superior to the other three methods, often by a large margin. The use of a reference signal without electrophysiological influences, as provided by an eye tracker, is essential to achieve optimal eye movement artifact removal

    Using an Eye Tracker for Accurate Eye Movement Artifact Correction

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